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Multiplayer Pirate Game Devlogs
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About
Multiplayer Pirate Game Devlogs
Tags
Multiplayer
Pirates
Contributors
Tom Weiland
Creator
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Title
Date
Episode
How I Fixed the Ocean in My Pirate Game
Multiplayer Pirate Game Devlogs
08/28/22
EP 33
Why Making Multiplayer Games SUCKS
Multiplayer Pirate Game Devlogs
09/08/21
EP 32
I Made NEW COMBAT for my PIRATE GAME | Multipla…
Multiplayer Pirate Game Devlogs
06/13/21
EP 31
I Made a New Pirate Ship for My Game | Multipla…
Multiplayer Pirate Game Devlogs
04/25/21
EP 30
2 Years of Game Dev - Making a Multiplayer Pira…
Multiplayer Pirate Game Devlogs
03/15/21
EP 29
I Played My Pirate Game With Friends | Devlog #…
Multiplayer Pirate Game Devlogs
01/31/21
EP 28
New Unity Multiplayer Netcode for My Pirate Gam…
Multiplayer Pirate Game Devlogs
01/03/21
EP 27
Adding an Inventory to My Multiplayer Pirate Ga…
Multiplayer Pirate Game Devlogs
12/01/20
EP 26
Picking Up Resources, Tool Models & Cleanup | I…
Multiplayer Pirate Game Devlogs
11/09/20
EP 25
Blocking, Resource Harvesting & Planning the Ga…
Multiplayer Pirate Game Devlogs
10/14/20
EP 24
Sword Fighting - Adding Melee Combat to my Indi…
Multiplayer Pirate Game Devlogs
09/13/20
EP 23
Grappling Hook Model, UI Improvements, & Bug Fi…
Multiplayer Pirate Game Devlogs
08/24/20
EP 22
Adding Grappling Hooks and Making Ship Damage V…
Multiplayer Pirate Game Devlogs
08/09/20
EP 21
Making a Low Poly Player Model That Needs to be…
Multiplayer Pirate Game Devlogs
07/26/20
EP 20
Rocks, Swimming, and Scrapping Client Predictio…
Multiplayer Pirate Game Devlogs
07/12/20
EP 19
Palm Trees, Procedural Tree Generation & Infini…
Multiplayer Pirate Game Devlogs
06/27/20
EP 18
You Can Now See Underwater: Adding Water Fade &…
Multiplayer Pirate Game Devlogs
06/14/20
EP 17
New Flintlock Pistol, Ranged Combat & Fixing Re…
Multiplayer Pirate Game Devlogs
05/31/20
EP 16
Implementing Client Prediction & New Server Rol…
Multiplayer Pirate Game Devlogs
05/16/20
EP 15
Revamping Procedural Island Generation & New Pl…
Multiplayer Pirate Game Devlogs
05/03/20
EP 14
Moving the Server into Unity & Testing the Laun…
Multiplayer Pirate Game Devlogs
04/19/20
EP 13
Building a Launcher From Scratch to Auto-Update…
Multiplayer Pirate Game Devlogs
04/05/20
EP 12
Setting Up a Master Server and Fixing My Screen…
Multiplayer Pirate Game Devlogs
03/08/20
EP 11
Writing a New Custom Procedural Skybox Shader a…
Multiplayer Pirate Game Devlogs
02/23/20
EP 10
Switching to the Universal Render Pipeline and …
Multiplayer Pirate Game Devlogs
02/07/20
EP 9
Properly Interpolating Between Server State Upd…
Multiplayer Pirate Game Devlogs
01/26/20
EP 8
Dropping and Raising the Anchor | Unity Multipl…
Multiplayer Pirate Game Devlogs
01/12/20
EP 7
Physical Holes in Ships and Happy New Year! | U…
Multiplayer Pirate Game Devlogs
12/29/19
EP 6
Dynamic Ship Speeds and Adjustable Sails | Unit…
Multiplayer Pirate Game Devlogs
12/15/19
EP 5
Adding a Day-Night Cycle and More Realistic Wav…
Multiplayer Pirate Game Devlogs
12/01/19
EP 4
Server Time Travel and Sinking Ships | Unity Mu…
Multiplayer Pirate Game Devlogs
11/17/19
EP 3
Experimenting With DOTS in Unity & Exploring Se…
Multiplayer Pirate Game Devlogs
11/03/19
EP 2
UDP Connections and Smoothing Player Movement |…
Multiplayer Pirate Game Devlogs
10/19/19
EP 1
9 Months of Multiplayer Game Development | Unit…
Multiplayer Pirate Game Devlogs
10/11/19
EP 0