Tom Weiland
Imported from YouTube
Projects
Recent Updates
How I Fixed the Ocean in My Pirate Game
Why Making Multiplayer Games SUCKS
I Made NEW COMBAT for my PIRATE GAME | Multipla…
I Made a New Pirate Ship for My Game | Multipla…
2 Years of Game Dev - Making a Multiplayer Pira…
I Played My Pirate Game With Friends | Devlog #…
New Unity Multiplayer Netcode for My Pirate Gam…
Adding an Inventory to My Multiplayer Pirate Ga…
Picking Up Resources, Tool Models & Cleanup | I…
Blocking, Resource Harvesting & Planning the Ga…
Sword Fighting - Adding Melee Combat to my Indi…
Grappling Hook Model, UI Improvements, & Bug Fi…
Adding Grappling Hooks and Making Ship Damage V…
Making a Low Poly Player Model That Needs to be…
Rocks, Swimming, and Scrapping Client Predictio…
Palm Trees, Procedural Tree Generation & Infini…
You Can Now See Underwater: Adding Water Fade &…
New Flintlock Pistol, Ranged Combat & Fixing Re…
Implementing Client Prediction & New Server Rol…
Revamping Procedural Island Generation & New Pl…