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Palm Trees, Procedural Tree Generation & Infinite Ocean | Unity Multiplayer Game Devlog #34

Multiplayer Pirate Game Devlogs EP 18 06/27/20
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In this Unity multiplayer game devlog, I modeled a low poly palm tree, implemented procedural tree generation, and made my ocean infinite.

Next devlog: https://youtu.be/UDEJ072wn6s
Pirate game playlist: https://www.youtube.com/playlist?list=PLXkn83W0QkfmQI9lUzi--TxJaOFYIN7Q4

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Poisson Disc Sampling (by Sebastian Lague): https://youtu.be/7WcmyxyFO7o

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Project's Trello board: https://trello.com/b/vJwk0iwS/pirate-game
Website: https://tomweiland.net/

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In this devlog I modeled a low poly palm tree (during my first livestream!), and then I implemented procedural tree generation so that I don't need to manually place every single tree. At first I thought this would be quite difficult, and at one point I even considered abandoning procedural generation altogether, but once I got out of my head and actually started writing code it was fairly straightforward.

Then I made the ocean infinite. In reality, the water plane just moves with the camera now, but that makes the water appear to be endless. I also improved the camera's submersion detection by removing its reliance on an approximation, so the water fog actually gets enabled and disabled properly now.

#Devlog #GameDev #IndieDev #Multiplayer #Unity3

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