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How I Fixed the Ocean in My Pirate Game

Multiplayer Pirate Game Devlogs EP 33 08/28/22
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Pirates spend a lot of time on the ocean, so the ocean better look good! It's time to give my pirate game's water an overhaul and make it look much better.

Previous devlog: https://youtu.be/eQt7TwCr6ao
Pirate game playlist: https://www.youtube.com/playlist?list=PLXkn83W0QkfmQI9lUzi--TxJaOFYIN7Q4

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#Water #Devlog #PirateGame #GameDev #IndieDev #IndieGame #Multiplayer #GameDevelopment #Unity #Unity3D #MadeWithUnity

It's been nearly a year since the last devlog, and I figured that improving the pirate game's water graphics would be a good way to ease myself back into working on the project, so I do exactly that in this video. I added a masking system to the underwater fog so that it works properly even when half of your screen is submerged and the other half isn't, and I added reflections and refraction, which have _significantly_ improved how good the water surface looks.

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The music and sound effects used in this video are sourced from the YouTube Audio Library, StreamBeats, and GameAudioGDC.
⮞ https://www.youtube.com/audiolibrary
⮞ https://www.streambeats.com/
⮞ https://sonniss.com/gameaudiogd

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