Making a Low Poly Player Model That Needs to be Burned | Unity Multiplayer Game Devlog #36
Multiplayer Pirate Game Devlogs EP 20 07/26/20In this Unity multiplayer game devlog, I used Blender to created a low poly …
Show MoreIn this Unity multiplayer game devlog, I used Blender to created a low poly player model (more like a monstrosity) and I removed my client prediction & reconciliation systems.
Next devlog: https://youtu.be/4v1plqSjWjA
Pirate game playlist: https://www.youtube.com/playlist?list=PLXkn83W0QkfmQI9lUzi--TxJaOFYIN7Q4
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In this devlog I modeled a low poly player model which needs to be burned at the stake (100% deserved). The face is an absolute abomination and will definitely need a major overhaul soon, but for now this project has turned into a horror game :P
I also removed my client prediction and reconciliation systems, which means you can once again walk on boats without experiencing extreme jittering. The controls are slightly unresponsive now, but I'm ready to move on to some actual gameplay. I'll reimplement some sort of solution to make it feel responsive at a later point in time.
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