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Blocking, Resource Harvesting & Planning the Gameplay Loop | Indie Game Devlog #40

Multiplayer Pirate Game Devlogs EP 24 10/14/20
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In this indie game devlog I added blocking and resource harvesting, and I finally did some proper planning for the gameplay loop.

Next devlog: https://youtu.be/-lS3DgiEOjQ
Pirate game playlist: https://www.youtube.com/playlist?list=PLXkn83W0QkfmQI9lUzi--TxJaOFYIN7Q4

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Project's Trello board: https://trello.com/b/vJwk0iwS/pirate-game
Website: https://tomweiland.net/

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In this indie game devlog I started by adding a blocking mechanic, which I didn't get around to in the last video. Then I did a ton of brainstorming and really figured out a plan for the future of this project, which was LONG overdue to say the least!

I also began working towards getting the core gameplay loop in place by adding resource harvesting for the rocks and trees. In the future I'll be adding other resources like iron, precious metals, rope, and cloth for sails, but for now I should be able to build out the necessary mechanics with just wood and stone.

#Devlog #GameDev #IndieDev #Multiplayer #Unity3

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