I Made NEW COMBAT for my PIRATE GAME | Multiplayer Devlog
Multiplayer Pirate Game Devlogs EP 31 06/13/21In this devlog I made a completely new combat system for my pirate game!
… Show MoreIn this devlog I made a completely new combat system for my pirate game!
Next devlog: https://youtu.be/eQt7TwCr6ao
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Thanks to Oscar (@amykyst) for helping me test.
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0:00 Intro
0:36 No More Pistol Spam
1:09 Flintlock Reload & Animations
2:53 Discussion of Project State & Reviving the Trello Board
5:06 PROGRESS
5:19 Bugs are Funny
6:07 New Sword Mechanics
7:47 Dueling Oscar
9:05 Leave Your Ideas in the Comments!
9:31 Outro
#Devlog #GameDev #PirateGame #IndieDev #IndieGame #Multiplayer #GameDevelopment #Unity #Unity3D #MadeWithUnity
In this multiplayer devlog we finally revamp the multiplayer PVP experience and upgrade it to what is pretty much an entirely new system. The ranged and melee combat mechanics were pretty bare-bones previously, so it was about time to add some more depth and complexity.
Instead of spam-clicking to win, you now have to actually think about reload times, ammunition count, blocks, stuns, and ripostes (counter attacks), and thanks to some new animations, you can actually tell when you're attacking, blocking, or reloading!
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The music used in this video is sourced from the YouTube Audio Library and StreamBeats
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