Picking Up Resources, Tool Models & Cleanup | Indie Game Devlog #41
Multiplayer Pirate Game Devlogs EP 25 11/09/20In this indie game devlog I added the ability to pick up the resource object…
Show MoreIn this indie game devlog I added the ability to pick up the resource objects that are dropped when harvesting a resource node, and I did a bunch of cleanup.
Next devlog: https://youtu.be/5ghbzGmyJ1E
Pirate game playlist: https://www.youtube.com/playlist?list=PLXkn83W0QkfmQI9lUzi--TxJaOFYIN7Q4
⎯⎯⎯⎯⎯⎯
Intro to Object Oriented Programming: https://youtu.be/SiBw7os-_zI
Discord server: https://tomweiland.net/discord
Support me on GitHub Sponsors: https://github.com/sponsors/tom-weiland
Support me on Ko-fi: https://tomweiland.net/kofi
GitHub: https://tomweiland.net/github
Project's Trello board: https://trello.com/b/vJwk0iwS/pirate-game
Website: https://tomweiland.net/
⎯⎯⎯⎯⎯⎯
In this indie game devlog I made resources drop from trees and rocks, and I made it possible for players to pick up those resource objects. I also modeled an axe and a pickaxe and tied off a few other loose ends.
I'll be doing some major—and much-needed—cleanup in my code over the next few days, as I recently watched a video about object oriented programming which really opened my eyes. Being self-taught, I had never really properly familiarized myself with the concepts of OOP, and so it was about time I did!
#Devlog #GameDev #IndieDev #Multiplayer #Unity3
Show Less