Devlogs
Login

Setting Up a Master Server and Fixing My Screenshot Code | Unity Multiplayer Game Devlog #27

Multiplayer Pirate Game Devlogs EP 11 03/08/20
Login to Follow

In this Unity multiplayer game devlog, I got to work on setting up a master server and I managed to fix my screenshot code.

Next devlog: https://youtu.be/Y0vkCB7-r8Y
Pirate game playlist: https://www.youtube.com/playlist?list=PLXkn83W0QkfmQI9lUzi--TxJaOFYIN7Q4

⎯⎯⎯⎯⎯⎯

Discord server: https://tomweiland.net/discord
Support me on GitHub Sponsors: https://github.com/sponsors/tom-weiland
Support me on Ko-fi: https://tomweiland.net/kofi
GitHub: https://tomweiland.net/github
Project's Trello board: https://trello.com/b/vJwk0iwS/pirate-game
Website: https://tomweiland.net/

⎯⎯⎯⎯⎯⎯

In this devlog I found a solution to the problem I was having with my screenshot code in the last video. Although my screenshots now include the post-processing effects and I can take them at pretty much any resolution, it was quite frustrating how under-my-nose the fix was.

I also got to work on setting up a master server. It's still in an extremely basic state, but clients can now connect to it and the master server will connect them to a game server, which is pretty awesome!

#Devlog #GameDev #IndieDev #Multiplayer #Unity3D

"Interplanetary Forest" by Meydän is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Artist: https://soundcloud.com/meydansound

Contributors

Tags