Physical Holes in Ships and Happy New Year! | Unity Multiplayer Game Devlog #22
Multiplayer Pirate Game Devlogs EP 6 12/29/19In this Unity multiplayer game devlog, I finally add holes in ships to the p…
Show MoreIn this Unity multiplayer game devlog, I finally add holes in ships to the physical world.
Next devlog: https://youtu.be/miMSmczwmBM
Pirate game playlist: https://www.youtube.com/playlist?list=PLXkn83W0QkfmQI9lUzi--TxJaOFYIN7Q4
⎯⎯⎯⎯⎯⎯
Discord server: https://tomweiland.net/discord
Support me on GitHub Sponsors: https://github.com/sponsors/tom-weiland
Support me on Ko-fi: https://tomweiland.net/kofi
GitHub: https://tomweiland.net/github
Project's Trello board: https://trello.com/b/vJwk0iwS/pirate-game
Website: https://tomweiland.net/
⎯⎯⎯⎯⎯⎯
This devlog is a little shorter than usual, partially because I spent some time with family over Christmas, but also because I procrastinated a bunch. I've decided to try a different strategy to hopefully overcome that, since planning out my days wasn't exactly working for me. Regardless, I finally added holes in ships to the physical world, which was a bit overdue. I still need to make it so clients can see those holes and repair them, but all the server-side stuff is there now.
#Devlog #GameDev #IndieDev #Multiplayer #Unity3D
"Interplanetary Forest" by Meydän is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Artist: https://soundcloud.com/meydansound