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Server Time Travel and Sinking Ships | Unity Multiplayer Game Devlog #19

Multiplayer Pirate Game Devlogs EP 3 11/17/19
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In this Unity multiplayer game devlog, I finish up my server's rollback architecture, and I get to work on sinking ships.

Next devlog: https://youtu.be/ve317KRKVoQ
Pirate game playlist: https://www.youtube.com/playlist?list=PLXkn83W0QkfmQI9lUzi--TxJaOFYIN7Q4

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Discord server: https://tomweiland.net/discord
Support me on GitHub Sponsors: https://github.com/sponsors/tom-weiland
Support me on Ko-fi: https://tomweiland.net/kofi
GitHub: https://tomweiland.net/github
Project's Trello board: https://trello.com/b/vJwk0iwS/pirate-game
Website: https://tomweiland.net/

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Fixing up all the issues with my server's rollback architecture—which essentially makes the server time travel to the past—took way longer than it should have, mainly because I made a few really small, dumb mistakes which were very difficult to track down.

Sinking ships turned out to be a bit more straight forward, although cannonballs don't inflict damage yet. I ran into a few issues with detecting collisions, but I'll fix that up in the next indie devlog.

#Devlog #GameDev #IndieDev #Multiplayer #Unity3D

"Interplanetary Forest" by Meydän is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Artist: https://soundcloud.com/meydansound

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