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Switching to the Universal Render Pipeline and Post Processing | Unity Multiplayer Game Devlog #25

Multiplayer Pirate Game Devlogs EP 9 02/07/20
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In this Unity multiplayer game devlog, I switched to the Universal Render Pipeline and added some post processing effects.

Next devlog: https://youtu.be/b4OpWNttx-U
Pirate game playlist: https://www.youtube.com/playlist?list=PLXkn83W0QkfmQI9lUzi--TxJaOFYIN7Q4

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Project's Trello board: https://trello.com/b/vJwk0iwS/pirate-game
Website: https://tomweiland.net/

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Unfortunately I got kind of sick in the first week of this devlog, so I didn't make too much progress there. However, Unity 2019.3 came out of beta recently, so I decided to finally upgrade my project while also switching to the Universal Render Pipeline. Before I left for a trip this weekend, I played around with some post processing effects as well.

#Devlog #GameDev #IndieDev #Multiplayer #Unity3D

"Interplanetary Forest" by Meydän is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Artist: https://soundcloud.com/meydansound

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