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Writing a New Custom Procedural Skybox Shader and Fixing Bugs | Unity Multiplayer Game Devlog #26

Multiplayer Pirate Game Devlogs EP 10 02/23/20
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In this Unity multiplayer game devlog, I wrote a new custom procedural skybox shader to improve the way the sky looks.

Next devlog: https://youtu.be/fJN0Jna5Wnk
Pirate game playlist: https://www.youtube.com/playlist?list=PLXkn83W0QkfmQI9lUzi--TxJaOFYIN7Q4

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Project's Trello board: https://trello.com/b/vJwk0iwS/pirate-game
Website: https://tomweiland.net/

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In this devlog I finally fixed the issue with the capstan where players couldn't collide with it. I also tried to make my screenshot system work with the postprocessing effects I added in the last devlog, without much luck.

To get my mind off that, I decided to write a new custom procedural skybox shader, and I'm pretty happy with the result. It definitely looks much better than it did before, and the moon is now actually visible. Unfortunately I didn't get around to adding stars, but I'll take care of that next week.

#Devlog #GameDev #IndieDev #Multiplayer #Unity3D

"Interplanetary Forest" by Meydän is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Artist: https://soundcloud.com/meydansound

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