O. and Co. Games
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I'm so tired. | Devlog #35
We Showed Our Indie Game At PAX West | Devlog #…
How We Hired a PIXAR Sound Engineer For Our Ind…
Is Our Pixel Platformer Actually Marketable? | …
So we signed a pretty big CONTRACT for our indi…
The Sacrifices We Make for Indie Game Developme…
How we design 2D platforming levels that are ac…
Our new mechanics for our indie game are low-ke…
When are we going to finish our indie game? | D…
Don't Let Bugs Destroy Your Indie Game | Devlog…
We Raised $20K For Our Indie Game. Now What? | …
Our Indie Game Demo is LIVE on STEAM! | Devlog …
What does 1 YEAR of indie game development actu…
Prepping For PAX West | Devlog #23
Our Trick To A Solid Indie Game Intro | Devlog …
What do completely new players think about our …
Playtesting Our Chapter 2 Wireframes | Devlog #…
Bringing Life To Our Game With SFX | Devlog #19
Designing Our Main Character (The Right Way) | …
Adding New Mechanics To Our Pixel Platformer | …