O. and Co. Games
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Our Trick To A Solid Indie Game Intro | Devlog …
What do completely new players think about our …
Playtesting Our Chapter 2 Wireframes | Devlog #…
Bringing Life To Our Game With SFX | Devlog #19
Designing Our Main Character (The Right Way) | …
Adding New Mechanics To Our Pixel Platformer | …
Our Game Dev Anti-Procrastination Mantra | Devl…
Steam Stats Are WAY Stronger Than You Think | D…
Just a Sneak Peek At Our Wishlists
Designing an Open World Town (The Wrong Way) | …
Our Game Is Finally on Steam (and We Want You T…
Implementing Animal Objects in Our Indie Game |…
Our Indie Game Art Process - Meet the Artists
Half a Year of Game Development - What We Did &…
Making Music for Our Indie Game | Devlog #13
How We Made Night Mode in Our Pixel Platformer …
We Made Cutscenes for Our Pixel Platformer | De…
How To Bring Your Game to Life With NPCs | Devl…
How We Designed The Perfect Wall Jump | Devlog …
Finding Strangers To Playtest Our Game | Devlog…