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The Difference Between Fun and Frustrating Games

Devlogs EP 4 12/18/23
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What's the difference between a fun challenge and a frustrating mess? In this video I seek to answer this question with my own game, Bloodthief.

➤ WISHLIST BLOODTHIEF ON STEAM: https://store.steampowered.com/app/2533600/Bloodthief/
➤ JOIN THE DISCORD: https://discord.gg/aU5naj2fgY

This is a devlog for Bloodthief, the indie game I'm working on inspired by Quake, Hotline Miami, and Ghostrunner. In this devlog I talk about:

- Preparation and tools for playtesting
- Preventing rage quitting
- Making mechanics intuitive
- Giving the player room to learn
- Allowing the player to always feel in control
- Being careful with punishing gameplay

Leave a comment below if you have any feedback on the game or questions about my process!

--------------------------------------------
Chapters
0:00 Intro
0:56 The Magic of the Playtest
2:52 Preventing the Rage Quit
4:28 Easy to Learn, Difficult to Master
8:04 Don't Require Perfection (at first)
9:22 The must always feel in control
11:26 Punishing Gameplay
12:47 Results
13:18 Takeaways
13:43 What's Next

#devlog #gamedev #godot #indiegame #indiede