My Retro Melee FPS | Devlog #0
Devlogs EP 0 07/04/23This is Devlog #0 where I document the process of me making my dream game: A…
Show MoreThis is Devlog #0 where I document the process of me making my dream game: A Retro first person melee action game made with Godot 4.
➤ WISHLIST MY GAME ON STEAM: https://store.steampowered.com/app/2533600/Bloodthief/
My goal is for this game to be a mix between Hotline Miami and Quake.
Please leave a comment below if you have any questions about the project or my gamedev process!
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Chapters:
0:00 Gameplay
0:57 Intro
1:27 Gameplay goals and inspiration
2:31 Why I chose Godot 4
3:06 Player Controller
4:28 Making an enemy
6:21 Adding Combat
7:02 Adding Juice
7:58 Creating the Bow and Arrow
9:15 Aethstetic and Vibe
10:45 Wrapping up
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Tutorial links:
Miziziziz Animation Trees: https://youtu.be/WY2cN9uG6W8
Quake textures: https://youtu.be/S6Eu8Cti9nI
Fire particles: https://youtu.be/n8fdf8NVW6M
THKP: https://www.youtube.com/@thkp4849
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Assets used in the video:
Music:
Dark Priest - GWriterStudio (https://www.youtube.com/@GWriterStudio)
Birocratic, Saib, ØDYSSEE - Bonaventura https://chll.to/82f618e9
Bow icons created by Freepik - Flaticon: https://www.flaticon.com/free-icons/bow
A_Dungeon_Ambience_Loop (created by Pixabay): https://pixabay.com/sound-effects/a-dungeon-ambience-loop-79423/
Alagard font by Hewett Tsoi: https://dafont.com/alagard.font
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#devlog #gamedev #godot #blender #godotengine #indiegame #indiede
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