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My Retro Melee FPS | Devlog #0

Devlogs EP 0 07/04/23
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This is Devlog #0 where I document the process of me making my dream game: A Retro first person melee action game made with Godot 4.

➤ WISHLIST MY GAME ON STEAM: https://store.steampowered.com/app/2533600/Bloodthief/

My goal is for this game to be a mix between Hotline Miami and Quake.

Please leave a comment below if you have any questions about the project or my gamedev process!

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Chapters:

0:00 Gameplay
0:57 Intro
1:27 Gameplay goals and inspiration
2:31 Why I chose Godot 4
3:06 Player Controller
4:28 Making an enemy
6:21 Adding Combat
7:02 Adding Juice
7:58 Creating the Bow and Arrow
9:15 Aethstetic and Vibe
10:45 Wrapping up

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Tutorial links:
Miziziziz Animation Trees: https://youtu.be/WY2cN9uG6W8
Quake textures: https://youtu.be/S6Eu8Cti9nI
Fire particles: https://youtu.be/n8fdf8NVW6M
THKP: https://www.youtube.com/@thkp4849

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Assets used in the video:

Music:
Dark Priest - GWriterStudio (https://www.youtube.com/@GWriterStudio)
Birocratic, Saib, ØDYSSEE - Bonaventura https://chll.to/82f618e9

Bow icons created by Freepik - Flaticon: https://www.flaticon.com/free-icons/bow

A_Dungeon_Ambience_Loop (created by Pixabay): https://pixabay.com/sound-effects/a-dungeon-ambience-loop-79423/

Alagard font by Hewett Tsoi: https://dafont.com/alagard.font

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