Edit pixelation settings |
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Pre-adjustement Modulate color, hue, saturation, contrast and gamma. |
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Generate or import a palette from an image. |
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Manage palette colors. |
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Place pixel perfect inline/outline. |
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Use heightmap (or depth in 3D) to determine perfect internal lines. |
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Allow or not transparency and its minimum value. |
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Set filters and denoising for a smoother or sharper result. |
Asset types |
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Import an image (png, jpeg, ...). |
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Import images, spritesheets and animated images (gif). |
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Import animated 3D models (dae, fbx, ...). |
Animations |
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Determine multiple animations for a project (ex for a character: idle, run, ...). |
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Key animation on pixelation settings (ex: scale up a sprite for a pixel perfect spawning animation). |
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Directly split spritesheets in different animations (ex: select on the same sheet, idle frames, running frames, ...). |
Export |
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Export result to images. |
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For 3D only, set model angles and other settings with default presets (ex: platformer, Topdown, ...). |
Scene |
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Manage canvas and image transform. |
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Advanced transform, rotation, deformation. |
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For 3D only, manage camera and lights with default preset (ex: platformer, Topdown, ...). |
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Scene composition (multiple images on same scene for 2D, multiple modeles and lights for 3D). |
General |
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Settings menu. General section, for example, to disable alert messages. Project section to define default values. |