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PixelOver 0.4 Key animation

PixelOver EP 6 05/07/21
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Read the original post on Itch

Hello, here a huge release mainly including animated images and key animation.

Next releases will complete this one with:
  • Bones animations
  • Trail system
  • Palette interpolation
  • Improvements for parent-child relations
  • Improvements for animation system saving object animations with favorite menu including some basic animations
  • Export optimization (gif currently takes really long time to be exported)
After that, main target will be the 3D support.

Roadmap and news

New features

Animated images. Import and export gif, spritesheet or images.
Animation keys. Animate all object proprieties and choose easing functions.



More examples

Changes

Project preview in tooltip.
Resources system, preventing duplication of same images (save/load optimization).
Improvement for preventing project to be closed when saving.
Added cut for clipboard.

Bug fixes

Bug Ref
Moving objects in the tree go in wrong positions. Link
App freeze when importing shader with auto-generated palette. Link

Available Main Features

Edit pixelation settings
Pre-adjustement Modulate color, hue, saturation, contrast and gamma.
Generate or import a palette from an image.
Manage palette colors.
Place pixel perfect inline/outline.
Use heightmap (or depth in 3D) to determine perfect internal lines.
Allow or not transparency and its minimum value.
Set filters and denoising for a smoother or sharper result.
Asset types
Import an image (png, jpeg, ...).

Import images, spritesheets and animated images (gif).
Import animated 3D models (dae, fbx, ...).
Animations

Determine multiple animations for a project (ex for a character: idle, run, ...).

Key animation on pixelation settings (ex: scale up a sprite for a pixel perfect spawning animation).
Directly split spritesheets in different animations (ex: select on the same sheet, idle frames, running frames, ...).
Export
Export result to images and animated images.
For 3D only, set model angles and other settings with default presets (ex: platformer, Topdown, ...).
Scene
Manage canvas and image transform.
Advanced transform, rotation, deformation.
For 3D only, manage camera and lights with default preset (ex: platformer, Topdown, ...).
Scene composition 2D.
Scene composition 3D.
General
Settings menu. General section, for example, to disable alert messages. Project section to define default values.
available features but could be improved.
New available features added with this version.

If you see bugs or want to propose features, you can do it at the community, thank you !