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PixelOver 0.9 Animated 3D

PixelOver EP 18 03/02/22
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Read the original post on Itch

Hello, here a main new update ! Adding rigged 3D import (only GLTF/GLB for the moment), key bindings, translation and more.

Steam page

(For Itch.io users you can get get a Steam key on download page)

Roadmap and news

Documentation and tutorials

New features

GLTF 3D scene import. Behave as one object to allow synchronization when modified externally.
List of shortcuts with possibility of key bindings.
Added multiple languages support (French, Spanish and Chinese). It's the first version so don't hesitate to report missing or bad translations.
Also, please find the translation file here, do not hesitate to contribute if you want to.

Thanks to
JJHaggar
NotLess7
Echo
For helping with the translations.

Changes

Improved animation for track/key panel and adding shortcuts.
Added pivot/offset selection.
Added project default settings for 3D layer.

Bug fixes

Bug Ref
Views comparison hided the bones.
Fixed crash when deleting 3D layer.
Fixed transparency issue when exporting.

New Roadmap

Animation

Import rigged 3D models with animations.
Inverse kinematics.
Bone mesh deformation.
Ability to save and load animation.
Tools and objects
Gradient with easing function.
Particles and fluids.
Lights.
Pixelation
More pixel-art oriented resampler.
Polish line and internal edges.
Importation & Export

Import 3D formats GLTF (FBX and DAE soon).
Import 2D formats Aseprite, PSD.
Export separated layers.
Export different views as normal and depth.
Application

Internationalization.

Keybindings.
Lighter project type. To batch pixelates files without any transformation.
Available features but could be improved.
New available features added with this version.

If you see bugs or want to propose features, you can do it at the community, thank you !