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PixelOver 0.10 Gradient and dithering patterns

PixelOver EP 21 05/10/22
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Read the original post on Itch

Hello, this main new update adds gradient and dithering patterns !
Next small update will be focused on performance and next main one will normally implement inverse kinematic.

Steam page

(For Itch.io users you can get get a Steam key on download page)

Roadmap and news

Documentation and tutorials

New features

Gradient for filling 2D objects and lines.
Dithering patterns. Patterns can be separated to be more intuitively modified.

Changes

Dynamic easing function on animation keys (as elastic and bounce).
Search bar for animation tracks.
Resampling on 3D textures.
Manage "animated image" images (when it's made with multiple images and not a gif).
Now refresh resources only if necessary.

Bug fixes

Bug Ref
Fixed normal and depth buffer on animated 3D scene. Link
Fixed environment light with metallic materials. Link

New Roadmap

Animation
Import rigged 3D models with animations.
Inverse kinematics.
Bone mesh deformation.
Ability to save and load animation.
Tools and objects

Gradient with easing function.
Particles and fluids.
Lights.
Pixelation
More pixel-art oriented resampler.
Polish line and internal edges.
Importation & Export
Import 3D formats GLTF (FBX and DAE soon).
Import 2D formats Aseprite, PSD.
Export separated layers.
Export different views as normal and depth.
Application
Theme customization.
Internationalization.
Keybindings.
Lighter project type. To batch pixelates files without any transformation.
Available features but could be improved.
New available features added with this version.

If you see bugs or want to propose features, you can do it at the community, thank you !