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PixelOver 0.10 Gradient and dithering patterns
PixelOver
EP 21
05/10/22
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Itch
Hello, this main new update adds gradient and dithering patterns !
Next small update will be focused on performance and next main one will normally implement inverse kinematic.
Steam page
(For Itch.io users you can get get a Steam key on download page)
Roadmap and news
Documentation and tutorials
New features
Gradient for filling 2D objects and lines.
Dithering patterns. Patterns can be separated to be more intuitively modified.
Changes
Dynamic easing function on animation keys (as elastic and bounce).
Search bar for animation tracks.
Resampling on 3D textures.
Manage "animated image" images (when it's made with multiple images and not a gif).
Now refresh resources only if necessary.
Bug fixes
Bug
Ref
Fixed normal and depth buffer on animated 3D scene.
Link
Fixed environment light with metallic materials.
Link
New Roadmap
Animation
Import rigged 3D models with animations.
Inverse kinematics.
Bone mesh deformation.
Ability to save and load animation.
Tools and objects
Gradient with easing function.
Particles and fluids.
Lights.
Pixelation
More pixel-art oriented resampler.
Polish line and internal edges.
Importation & Export
Import 3D formats GLTF (FBX and DAE soon).
Import 2D formats Aseprite, PSD.
Export separated layers.
Export different views as normal and depth.
Application
Theme customization.
Internationalization.
Keybindings.
Lighter project type. To batch pixelates files without any transformation.
Available features but could be improved.
New available features added with this version.
If you see bugs or want to propose features, you can do it at the
community
, thank you !
Contributors
Tags
Godot
2D
3D
Animation
Pixel Art
pixelation
rasterization
software
Sprites
spritesheet
texture
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