Inverse kinematics support for 2D bones. To use it, set constraint of the first bone to inverse kinematics. By default the constraint is set to "from parent", so it will automatically create the chain with child bones.
Changes
More precise inputs (needed for IK and parent/child relation generally). Number of decimals displayed can be setup in settings.
improved grabber icons. Added rotation icon and auto rotate scale icon in right direction.
Added fast rotsprite for native pixel art rotation. It can be better than default omniscale algorithm in some cases.
Bug fixes
Bug
Ref
Current view export settings now really export the current view instead of the preview one.