Hello, here a pre-release for the mesh deformation update in way to let you try the new features and to share some bug fixes. Almost all the features are implemented except bones attachment.
Mesh deformation for sprite and animated sprites.
- Automatic shape generation with settings.
- Deformation points with key animation.
- Bones attachment with weight (soon).
Native file dialog. Added a setting (Interface/Dialog/File dialog) to use the OS file dialog (on by default).
Changes
Improved PixelOver project file structure to compress resources (now it's native resources size) and also prevent saving crashes.
Added the choice of the targeted version for "save as old version".
Exporting a resource is now executed in parallel to prevent freeze and crash.
Bug fixes
Bug
Ref
Fixed sub-resource image preview in input (affecting image frames and dithering patterns).