Hello, here a huge update adding 2D mesh deformation ! You can check the detailed features in New features section.
A tutorial is available here for this new feature.
Also PixelOver is in Godot apps & tools showreel 2022 !
There are also showreel for mobile and desktop games, if you want to check more about projects made with Godot.
Mesh deformation for any images and animated images (with native pixel art too).
- Mesh points can be auto generated and edited.
- Mesh can be deformed by adding animation keys on points or by adding attached bones.
- Bones weight on points can be auto generated or manually modified.
Examples are available by downloading PixelOver (even the demo) and a tutorial is available here.
Native file dialog. Added a setting (Interface/Dialog/File dialog) to use the OS file dialog (actived by default).
Changes
Improved PixelOver project file structure to compress resources (now it's native resources size) and also prevent saving crashes.
Improved visual tools, added skew grabber and fixed/improved grabbers snap. Also added shadows on grabbers to be more visible.
Added the choice of the targeted version for "save as old version".
Exporting a resource is now executed in parallel to prevent freeze and crash.
Improved track search. Now include all object tracks when searching for an object name.
Bug fixes
Bug
Ref
Fixed IK refresh when top chain bone is moved by a parent object.
Not reported
Fixed move and duplicate keys when length is greater than 1s.
Reported by dm
Fixed sub-resource image preview in input (affecting image frames and dithering patterns).