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PixelOver 0.12.1 Engine update

PixelOver EP 28 11/01/22
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Read the original post on Itch

Hello, PixelOver migrated from Godot 3.4 beta to 3.5.1, not a lot of changes on your side but behind it a lot of dependencies have been replaced/updated, it should improve the stability and the performance.
Also, this update adds new features for the view UI.

A new example project is available in the example/ folder in PixelOver download.

Steam page

(For Itch.io users you can get get a Steam key on download page)

Roadmap and news

Documentation and tutorials

New features

Added a subtool to manage visibility and selectability of every objects. It can be minimized with its top left button.

Changes

Now not only the panel layouts but all the views settings are saved from last project settings to be applied on new projects. Can be disabled in Settings/Project/Layout "Update from last modified project".

Bug fixes

Bug Ref
Fixed bone and gradient tool scale crash. Not reported
Fixed object global transform when moved in another parent object. Link
Creating shape tool now follows well the mouse under transformed bones. Not reported

New Roadmap

Animation
Import rigged 3D models with animations.
Inverse kinematics.
Bone mesh deformation.
Ability to save and load animation.
Tools and objects
Gradient with easing function.
Particles and fluids.
Lights.
Pixelation
More pixel-art oriented resampler.
Polish line and internal edges.
Importation & Export
Import 3D formats GLTF (FBX and DAE soon).
Import 2D formats Aseprite, PSD.
Export separated layers.
Export different views as normal and depth.
Application
Theme customization.
Internationalization.
Keybindings.
Lighter project type. To batch pixelates files without any transformation.
Available features but could be improved.
New available features added with this version.

If you see bugs or want to propose features, you can do it at the community, thank you !