Devlogs
Login

PixelOver 0.12.3 Improved trails

PixelOver EP 30 01/26/23
Login to Follow
Read the original post on Itch

Hello, this update is improving the trails system to prepare the particles system update.

Steam page

(For Itch.io users you can get get a Steam key on download page)

Roadmap and news

Documentation and tutorials

New features

Trails now work on 2D and 3D meshes. Performance also greatly improved.

Changes

Improved 3D lights tools (Added the light icon, and less confusing lines when the light isn't selected)
Mesh2d should now use children bones. This will prevent transform issue and it will be less confusing to manage.
If your project currently uses mesh2d with bones the configuration will not be lost but the bones will not affect the mesh,
so you will just need to drag'n'drop the bones into the mesh to let it work again.
Inputs have now a custom to slide/edit, and a margin before the sliding start so it will be easier to edit instead of slide.

Bug fixes

Bug Ref
Fixed shader loading with mask auto palette. Reported by dm
Fixed normal buffer with custom normal map. Reported by dm
Fixed .mtl normal map import. Reported by dm

Roadmap for 2023

Animation
Edit 3D bones animation.
Ability to save and load animation.
Tools and objects
Particles and fluids.
2D and 3D text object.
2D lights with support of normal and depth map.
Pixelation and effects
Materials edition especially with custom palette indexation.
More available effects with a tool to place them easily.
More pixel-art oriented resampler.
Importation & Export
Import 3D FBX format.
Import 2D formats Aseprite, PSD.
Application
Better favorite system with preview for shader, palette, dithering, ...
Lighter project type. To batch pixelates files without any transformation.
Available features but could be improved.
New available features added with this version.

If you see bugs or want to propose features, you can do it at the community, thank you !