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PixelOver 0.14 Material shader edition

PixelOver EP 33 05/29/23
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Read the original post on Itch

Hello, here's the main update which mainly adds the possibility to edit the 3D materials with similar parameters as the layer shader.

Steam page

(For itch.io users, you can get a Steam key on the download page)

Roadmap and news

Documentation and tutorials

New features

3D material edition. With shader parameters (allowing, for example, to add an indexation palette per material)

Each material property can be animated !

One material can be used on multiple objects. A button indicates the number of references. You can click on it to make the current material unique.

Added copy/paste for resources.

Changes

Selected object now has separated tabs (object, materials and particles).
As the palette input can be used in multiple places, the palette color picker tool has been moved from the main tools to the input palette tools.

Bug fixes

Bug Ref
Only current animation tracks where copied when duplicating an object with multiple animations. Link
In animation, selecting multiple keys with the mouse selection could be blocked due to a track refresh issue. Link
Some wrong resources could be loaded when opening a project. Reported by dm

Roadmap for 2023

Animation
Edit 3D bones animation.
Ability to save and load animation.
Tools and objects
Particle systems.
Fluids.
2D and 3D text object.
2D lights with support of normal and depth map.
Pixelation and effects

Materials edition especially with custom palette indexation.
More available effects with a tool to place them easily.
More pixel-art oriented resampler.
Importation & Export
Import 3D FBX format.
Import 2D formats Aseprite, PSD.
Application
Better favorite system with preview for shader, palette, dithering, ...
Lighter project type. To batch pixelates files without any transformation.
Available features but could be improved.
New available features added with this version.

If you see bugs or want to propose features, you can do it at the community, thank you !