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PixelOver 0.14.3 Depth displacement for 3D image

PixelOver EP 36 09/06/23
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Read the original post on Itch

Hello, this update allows you to use vertex displacement on 3D images.

Steam page

(For itch.io users, you can get a Steam key on the download page)

Roadmap and news

Documentation and tutorials

New features

Vertex displacement on 3D images and animated images using a depth map texture.
Example project available in the download files.

Changes

Added an option to auto-generate normal and depth map from the main image.
Added FBX2glTF external library support to have a better FBX importer.
Added Blender files importer.
Improved performance for 3D animated images with particles.
Added MacBook trackpad zoom and movement.

Bug fixes

Bug Ref
Fixed obj/mtl loading issues. Link
Fixed a crash when adding mesh points animation key before the mesh was created. Link
Re-added missing project settings.
Prevented input popup from changing container scroll position.

Roadmap for 2023

Animation
Edit 3D bones animation.
Ability to save and load animation.
Tools and objects
Particle systems.
Fluids.
2D and 3D text objects.
2D lights with support of normal and depth maps.
Pixelation and effects
Material editing, especially with custom palette indexation.
More available effects with a tool to place them easily.
More pixel-art oriented resampler.
Importation & Export
Import FBX and DAE 3D formats.
Import Aseprite and PSD 2D formats.
Application
Better favorite system with preview for shader, palette, dithering, ...
Lighter project type. To batch pixelates files without any transformation.
Available features but could be improved.
New available features added with this version.

If you see bugs or want to propose features, you can do it at the community, thank you !