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PixelOver 0.14.5 Depth displacement improvements

PixelOver EP 38 11/29/23
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Read the original post on Itch

Hello, this update improves the depth displacement for 3D images and adds Japanese translation.

Steam page

(For itch.io users, you can get a Steam key on the download page)

Roadmap and news

Documentation and tutorials

Changes

Depth displacement improvement.
Possibility to add a different back image, depth map, and normal map.

Added an offset option to fix the front and back joint.
Fixed the normal buffer for displacement image and other minor improvements.
Added Japanese translation thanks to Momochi.

Bug fixes

Bug Ref
Fixed a crash when selecting multiple objects directly after project creation. Link
Fixed resource loading when the local path is invalid. Link
Switching animation now well refreshes the current position. Link
Fixed a crash when opening a file dialog while a file dialog is already opened. Link
Fixed scrolling view jittering on the reduced CPU/GPU option. As it's corrected, this option is now on by default.
Fixed a display issue when using animated image 3D with particles.

Roadmap for 2023

Animation
Edit 3D bones animation.
Ability to save and load animation.
Tools and objects
Particle systems.
Fluids.
2D and 3D text objects.
2D lights with support of normal and depth maps.
Pixelation and effects
Material editing, especially with custom palette indexation.
More available effects with a tool to place them easily.
More pixel-art oriented resampler.
Importation & Export
Import FBX and DAE 3D formats.
Import Aseprite and PSD 2D formats.
Application
Better favorite system with preview for shader, palette, dithering, ...
Lighter project type. To batch pixelates files without any transformation.
Available features but could be improved.
New available features added with this version.

If you see bugs or want to propose features, you can do it at the community, thank you !