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How I Designed My Game's UI (devlog)

Siege Physics Devlogs EP 3 06/10/19
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In this devlog, I redo the main user interface elements and add new properties to the edit menu, which allows for more building options.

→ Twitter: https://twitter.com/SamHGames
→ Music by Aerado: https://soundcloud.com/user-377981506

More game info:
This is a 2D physics-based puzzle game I'm developing with Unity. You are tasked with building siege engines to transport the ragdoll foot soldier across enemy territory. Fed up with his siege engine genius being ignored due to his low status in feudal society, our protagonist has decided to single-handedly take over kingdoms and stuff.

To play, drag objects from an inventory into the scene and connect them together. Press play to watch chaos ensue. Create catapults, trebuchets, vehicles, and much more!

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