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Converting My 7500+ Line Game to Godot 4!

Dauphin Development Logs EP 39 12/10/22
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In this video I bring you with me from the very beginning as I attempt to convert Dauphin for use with Godot 4.0. Chapters can be found below, detailing (nearly) every problem I encountered and had to solve to get Dauphin running on the new engine version. This was one of my biggest video projects yet - hope you enjoy!

#dauphin #godot4 #conversion

00:00 Intro to Project
02:08 Installing the Godot 4 Beta
02:56 Backup Warning
03:52 First Project Open in Godot 4
06:08 First Attempt to Run Dauphin
06:27 Tweens
09:58 Global Signal Implementation
11:48 Keyword Renaming
13:12 Fixing Autoload Singletons
14:34 JSON Parsing
17:02 ‘Hidden’ Keyword in Control Nodes
18:01 Export Enums
19:02 String Casting
19:56 ‘floor()’ Function
20:34 ‘GPUParticles3D’ Keyword
21:18 Velocity in CharacterBody2D
21:58 Match Patterns
22:56 Empty NodePaths
23:14 Getting Time from OS
23:43 Rotation Property
24:13 Filename Concatenation
24:48 FileAccess
25:45 Particle Nodes
26:19 Getters & Setters
28:55 Dauphin Runs!
31:42 TileMap & TileSets // 33:15 tilemap vid link
33:28 Project Window Settings
33:55 Input Maps
34:14 Y Sort
36:08 UI Progress
37:08 Combat Progress
37:29 Collision Shapes
38:01 Animated Rotations
38:47 Diving Progress
39:59 Underwater Scene Progress
40:33 Fishing System Progress
41:11 Thoughts on Conversion Progress
43:42 Final Updates

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