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Totally Procedural Island Maps! Indie Game Devlog

Lumbermill Devlog EP 36 07/22/20
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Hey everyone! Since last time I've begun work on the Island system. The world will consist of a series of islands, each with unique forests and different opportunities for factory-building. In order to actually generate islands procedurally, there needs to be a map - which I've implemented this week using perlin noise. Here the player will select an island to purchase, and also keep track of land owned by competing companies. This will create opportunities for expansion beyond the first plot of land, an ultimately a way to "win" the game, by controlling a monopoly in the island archipelago. If you have any ideas or suggestions for what could go on these islands, let me know in the comments!

Aseprite perlin noise generator: https://github.com/RenFinkle/noisy

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