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Programming Terrain Generation for my Farming Game

Devlogs: Homegrown EP 13 01/21/23
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Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. This time I use the dual-grid approach to generate some nicer looking grass and path meshes!

Oskar's talk about the dual-grid (starting at 5:08): https://youtu.be/Uxeo9c-PX-w?t=308

Support the channel on Patreon and get access to the code for this game, the city-builder, and Equilinox:
https://www.patreon.com/thinmatrix

My previous game "Equilinox":
https://store.steampowered.com/app/853550/Equilinox/

You can follow the progress of the game on my social media:
Twitter: https://twitter.com/ThinMatrix
Instagram: https://www.instagram.com/thinmatrix/
Facebook: https://www.facebook.com/thinmatrix
Trello: https://trello.com/b/W3zkIJTM/farm

Email: thinmatrix@gmail.com

Background music by Jamal Green:
https://open.spotify.com/artist/50jTMgIPZrjKFgHbCvoeRt?si=Z-xfUXEXQCuGdGRy7qf9Ug&dl_branch=1

Outro music by Dannek Studio:
https://www.youtube.com/user/DannekStudio

#devlog #Homegrow