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How I'm Doing Open World Level Design in My Biopunk Rpg - Thouest Thee Devlog 6

making of Wrought Flesh (previously Thouest Thee) EP 6 12/29/20
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Retro Graphics Course: https://www.udemy.com/course/how-to-create-retro-3d-graphics/?referralCode=851D887CCB6B155F4051
Retro Fps Course: https://www.udemy.com/course/how-to-make-a-retro-style-3d-fps-in-the-godot-game-engine/?referralCode=B84F9511AA88B9195DDC
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keyboard build: https://www.youtube.com/watch?v=IvT-7Rokx4g
decal code (improvements were pulled to main repo): https://github.com/Master-J/DecalCo

predictive aiming blog posts:
https://casualhacks.net/blog/2019-09-17/projectile-solver/
https://www.forrestthewoods.com/blog/solving_ballistic_trajectories/
https://www.gamasutra.com/blogs/KainShin/20090515/83954/Predictive_Aim_Mathematics_for_AI_Targeting.php

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make sure to use those links or udemy takes 50% of the sale

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