As mentioned a week ago, this update tackles some much-needed improvements to building, mainly multi-selection placement for floors, walls, and agriculture.
Here's the full changelog:
Added
Building floors, plants, and walls can be done multiple times by dragging an area. Right-clicking or pressing the Esc button cancels the selection.
Added counters for available resources in the building tab.
2 new hidden Necromancy trainers in special locations.
Waterlily was added to the resources in the gathering buildings.
Log floor added to Carpentry.
Changed
Building doors will now automatically replace the collidable tile like a wall underneath.
Abandoning non-player made settlement drops the control of the settlement instead of attempting to delete it.
Up to 50 souls in the stack now add up when inserted into the Meat Golem.
Changed the icon for Meat Golem in the building tab.
Can't ask Bone Wraiths for marriage options.
Fixed
Fixed buttons in the orders area going out of bounds.
Fixed scroll position in item pickup window in 2560x1440 dimensions.
Fixed a rare crash related to battle positioning.
Fixed a rare crash related to character death.
Fixed a rare crash in conversations with NPCs.
Fixed occasional crash on mapregen cheat command.
Fixed a rare crash related to world simulation.
Fixed crash related to missing floor tile after causing havoc in Necrotyrant Palace.
Fixed the rarity coloring of items in the tooltips.
Modding
It's now possible to define starting abilities per race for player characters in character.json.
Hotfix v0.9.2.1
Fixed crash when building multiple floor tiles where there are no tiles (like a roof).
Hotfix v0.9.2.2
Fixed Plowed Dirt not displaying under the floors building category and changed its glyph.
Frozen Dirt Walls are accepted as a requirement for the Mine building.
Hotfix v0.9.2.3
Fixed crash related to changing z-level while building.
Next up are improvements to settlement management and a new unannounced crafting skill.