Hello! Here is the second (And hopefully the last one before the stable release) release candidate version of the huge migration of PixelOver to the next major version of Godot, going from Godot 3.5.1 to Godot 4.4.
As previously announced, this update is more than just a migration. It introduces 2 major new features: the ability to add shaders to individual objects and blending mode.
Please note that pre-release versions may be unstable.