| Bug |
Reference |
| (RC2 to Stable) Readded section names in the "Create Object" dialog. |
Link |
| (RC2 to Stable) Fixed constrained bones losing synchronization when moving the target object to a different parent. |
Link |
| (RC2 to Stable) Fixed incorrect synchronization between 3D object input rotation and its actual rotation. |
(Not reported) |
| (RC2 to Stable) Fixed tracks alignment |
Link |
| (RC2 to Stable) Fixed 3D bones and their synchronization with imported animation. |
(Not reported) |
| (RC2 to Stable) Fixed gradients position in lines. |
(Not reported) |
| (RC2 to Stable) Fixed sub window scale. |
Link |
| (RC2 to Stable) Removed wrong depth and normal buffer draw in 2D. |
(Not reported) |
| (RC1 to RC2) Some threads caused crashes, all threads have been reviewed to prevent these. |
Link |
| (RC1 to RC2) Fixed sprite sheet file dropper. |
Link |
| (RC1 to RC2) 3D objects using post-process shaders are now correctly Z-ordered, thanks to the depth buffer. |
Link |
| (RC1 to RC2) Fixed pick dialog selection. |
Link |
| (RC1 to RC2) Fixed empty pasted images from the clipboard. |
Link |
| (RC1 to RC2) Fixed layer blending mode and opacity. |
(Not reported) |
| (Beta1 to RC1) Fixed synchronization between keys and tree tracks. |
Link |
| (Beta1 to RC1) Fixed cursor position when drawing on a graphic tablet. |
Link |
| (Beta1 to RC1) Fixed animation replace track dialog buttons actions. |
Link |
| (Beta1 to RC1) Fixed extra "New Animation" auto added and tab style issue. |
(Not reported) |
| (Beta1 to RC1) Fixed sub layer normal and depth buffer position. |
(Not reported) |
| (Beta1 to RC1) Fixed voxel importer. |
(Not reported) |
| Fixed font size for Chinese, Korean and Japanese. |
Link |
| Fixed 3d scene loading empty scene issue. |
Link |
| Fixed disable tracks checkbox. |
Link |
| Fixed scroll synchronization between tracks and tree. |
(Not reported) |
| Crash when using the mesh. |
Link |
| Crash when using the drawing tool. |
(Reported by DM) |
| Issue to load the modified shortcuts. |
(Reported by DM) |
| Now attempt to load project and shader files, even if they contain errors, rather than completely failing and only displaying an error message. |
Link |