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PixelOver 0.17.1 RC 1 - Bone System Improvements
PixelOver
EP 53
05/15/25
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Itch
Hello! Here is a first release candidate version for an improvement of the bones system and mesh deformation.
Please note that pre-release versions may be unstable.
How to access pre-release versions
Steam page
(For itch.io users, you can get a Steam key on the download page)
Roadmap and news
Documentation and tutorials
Changes
Improved rest/pose system with a toggle mode to allow changing the rest or pose transform via the interface.
Multi-selection now allowed for bone weights.
Improved display for selected bones and weight points.
Bug fixes
Bug
Reference
Fixed loaded animation tracks with incorrect interpolation.
Link
Fixed disappearing image when using the back option on depth displacement.
Link
Fixed line display when using tiled mode.
Link
Fixed incorrect pixel/meter scale in sub-3D layers.
Link
Fixed denoise usage on a layer with a sub-3D layer.
Link
Fixed crash and synchronization issues when using multi-selection.
(Not Reported)
If you encounter any bugs or have feature suggestions, feel free to share them in the
community forum
. Thank you!
Contributors
Tags
Godot
2D
3D
Animation
Pixel Art
pixelation
rasterization
software
Sprites
spritesheet
texture
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