(Alpha 2 → Alpha 3) Animation improvements
- Added graph editor for keys.
- Added buttons to jump to previous and next key.
- Input sub-tracks (vectors, colors, etc.) can now be edited individually.
- Improved ruler and dope sheet readability for tracks.
(Alpha 1 → Alpha 2) Improved animation management.
- Added a new tree system and the ability to organize animations into folders.
- Animations are now managed as objects, reducing the number of displayed properties in the animation panel.
- Improved undo/redo support for keys and tracks properties.
(Alpha 1 → Alpha 2) Updated to Godot Engine version 4.5.
Rest/Pose is now a global system for all objects.
- Changes in Rest Pose set the default value for all animations.
- Changes in Pose Mode affect only the selected animation.
Added a parameter for drawing tools to keep the object on top while drawing.
Added copy/paste support for shaders.
Improved animation track synchronization with object selection.
Improved the "Add Track" dialog with a tab system (particle properties are now separated from other properties).
Added an option in settings to choose the default pixel-scaling algorithm.
Added Escape key shortcut to deselect all tracks and keys.