Hello! Here is the stable version featuring reworked canvas and export functionalities.
You may notice that there are fewer updates than usual, this is because the software is currently being migrated to the next major version of the engine used (Godot Engine 4).
Rework of the canvas to make it more intuitive.
This has slightly changed the shader effects, introducing a size option for tiled mode. However, shader effects will need further rework in a future update to make them more flexible and easier to use.
The auto export area now hides the previously visible rectangle.
Manual export area setup is now easy and straightforward.
Added a new canvas resizing option in the toolbar, with the "C" key as a shortcut by default.
Improved export functionality, now way faster with more feedback.
New menu option added next to the shader name input.