We have finally arrived! The second major update to Soulash 2 Early Access introduces a huge change for mid to late game, where we can finally get some NPCs to our own settlements and make them generate wealth for us.
We've prepared a nice short tutorial explaining the new features, so if you would like an introduction, check it out here:
The Settlement Management system is probably one of the most critical changes on the Roadmap as it opens up a path for us for some of the commonly requested features like family system, legacy system, and retirement, which you can expect in the upcoming weekly updates over the next few months, while we slowly move towards WAR.
The player settlement buildings are moddable, so go wild with creativity and create custom crafters and service providers available only to player settlements!
Here's the full changelog:
Added
- Settlement Management GUI window is now available. - We can ask NPCs to migrate their whole family to our settlement once our settlement reaches level 2. - Starting from level 2 settlements, we may assign areas for buildings that can be worked by NPCs. - Families without existing businesses may be asked to migrate to our settlements. - Added buttons for z-level change near minimap. - 3 new Agriculture recipes. - New character portrait options.
Changed
- Once tile is built, the pathfinding is immediately recalculated, removing the annoying collision when building multiple walls. - Taming clears companion aggro on tamed animal. - It's now possible to deconstruct in progress tiles before finishing them. - Animals no longer open doors. - Workbenches moved to level 12 of Carpentry. - Wooden Roof recipe moved from level 12 to level 8 of Carpentry. - Training Dummy recipe moved from level 10 to level 9 of Carpentry. - Wooden & Log Doors recipes moved from level 14 to level 10 of Carpentry. - Range Target recipe moved from level 9 to level 14 of Carpentry. - Anvil recipes moved from level 10 to level 19 of Construction. - Well recipes moved from level 19 to level 10 of Construction.
Fixed
- Claiming a plundered special location removes the checkmark. - When leveling up Construction while building, the currently selected tile is no longer cleared. - Fixed affix and level of Crueboros Leather. - Mycelium Wardens found their voice. - Removed duplicated training options for Foresters. - Fixed accidental building under resource selection.
Modding
- New building properties that allow configuration for player settlements.
We have a new #s2-towns Discord channel to share screens of your settlements with the community, and who knows, maybe we'll soon add a way to turn them into special locations to challenge fellow gods? As you can see, my head doesn't stop spinning from all the cool ideas popping in.
I wish you all great fun, and please make sure to share the update with your friends who also might be interested in the game!