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Making Game Mechanics That Don't Suck

Devlogs EP 8 06/20/24
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In the last year I've completely revamped the core mechanic for my Godot game, Bloodthief. This is what I did!

➤ WISHLIST BLOODTHIEF ON STEAM: https://store.steampowered.com/app/2533600/Bloodthief/
➤ JOIN THE DISCORD: https://discord.gg/aU5naj2fgY

This is a devlog for Bloodthief, the indie game I'm working on inspired by Quake, Hotline Miami, Ghostrunner, and ULTRAKILL. In this devlog I talk about how I fixed the core mechanic for my game - the Air Dash!

Leave a comment below if you have any feedback on the game or questions about my process!

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Chapters
0:00 Intro
1:30 Appealing Response
5:37 Predictable Results
7:50 Instantaneous Response
9:51 Player Grace
11:38 Easy But Deep Mechanics
15:45 Wrapping Up

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Links
Game Feel book and website: http://www.game-feel.com/
Roman Perry SFX: https://www.romanperry.rocks/portfolio
Speed lines shader: https://godotshaders.com/shader/speed-lines-shader-for-godot-4/

Streamers
https://www.twitch.tv/generaldeletus
https://www.youtube.com/@UC1MJ_Z8Jkj4PWnS-mb1aRyw

#devlog #gamedev #godot #indiegame #indiede