Making Game Mechanics That Don't Suck
Devlogs EP 8 06/20/24In the last year I've completely revamped the core mechanic for my Godo…
Show MoreIn the last year I've completely revamped the core mechanic for my Godot game, Bloodthief. This is what I did!
➤ WISHLIST BLOODTHIEF ON STEAM: https://store.steampowered.com/app/2533600/Bloodthief/
➤ JOIN THE DISCORD: https://discord.gg/aU5naj2fgY
This is a devlog for Bloodthief, the indie game I'm working on inspired by Quake, Hotline Miami, Ghostrunner, and ULTRAKILL. In this devlog I talk about how I fixed the core mechanic for my game - the Air Dash!
Leave a comment below if you have any feedback on the game or questions about my process!
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Chapters
0:00 Intro
1:30 Appealing Response
5:37 Predictable Results
7:50 Instantaneous Response
9:51 Player Grace
11:38 Easy But Deep Mechanics
15:45 Wrapping Up
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Links
Game Feel book and website: http://www.game-feel.com/
Roman Perry SFX: https://www.romanperry.rocks/portfolio
Speed lines shader: https://godotshaders.com/shader/speed-lines-shader-for-godot-4/
Streamers
https://www.twitch.tv/generaldeletus
https://www.youtube.com/@UC1MJ_Z8Jkj4PWnS-mb1aRyw
#devlog #gamedev #godot #indiegame #indiede
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