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Lumbermill is back from the dead (indie devlog)

Lumbermill Devlog EP 53 07/04/24
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The Lumbermill devlog is back! I've brought back the isometric perspective, added a save system, stripped out some features that weren't working, and begun work on Plots - a new way to manage large areas of the forest. I've also been busy working on other things, and getting some long-overdue space from the project. This video covers around 2 months of development.

All the music in Lumbermill devlogs is from the game's soundtrack.

🌲 Wishlist Lumbermill: https://store.steampowered.com/app/1151300/Lumbermill/

⮞ About BWDev ⮜

If you're new to the channel, welcome! I'm an Indie Game developer working in Unity 2D. Lumbermill is my main project - a management/factory builder game, which I began work on in Feb 2019. I make videos to share the development process and also get feedback - so let me know your thoughts and ideas in the comments!

⮞ Socials ⮜

🌲 Discord: https://discord.gg/KX5rq78
🌲 Patreon: https://www.patreon.com/bwdev

🌲 Twitter (BWDev) - https://twitter.com/bwdev1
🌲 Twitter (Lumbermill) - https://twitter.com/LumbermillGame

⮞ Links ⮜

🤖 Behaviour Tree Plugin: https://assetstore.unity.com/packages/tools/visual-scripting/behavior-designer-behavior-trees-for-everyone-15277

⌨️ Jetbrains IDE 25% Discount Code: BWDEV25

⮞ Timestamps ⮜

0:00 - Where I've Been
1:34 - Returning to the Forest
2:00 - Reprioritising Alpha
2:34 - Top Down to Isometric
2:50 - Crews
3:04 - Developer Console
3:21 - Save System
3:45 - Tilemaps
4:14 - GUI Performance Issues
4:55 - Plots
6:30 - New AI Behaviour Trees
7:04 - New Debug tools
7:14 - New Combiner and Splitter Machines
7:37 - Let me know your thoughts!

#devlog #unity #madewithunity #unity2d #indiedev #bwdev #gamedev #indiegam