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Soulash 2 v0.7.7 "Lich's Phylactery"

Soulash 2 EP 42 04/25/24
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Greetings fellow gods,

As I hinted last week, after a few days of rest, I jumped on the pending issues you reported, so we'll have a longer changelog this time.

The main addition is secret, so I won't say much. Have fun figuring it out.

Here's the list of changes for this update:

Added

- New super secret use for Lich's Phylactery in a new super secret special location.
- Abandon Region option on the World Map Screen to abandon our claimed regions.

Changed

- Seed item types are now visible on the Crafting Screen.
- Wheat Grain is now considered a type of Seed.
- Wicker is no longer considered to be a type of Wood.
- Sight property now stacks on items.
- Max Sight range increased from 20 to 30. Max Sight range, including infravision penalty, is now the same as without it.
- Light Source property now stacks within the constraints of a single item.
- Fear effect from Battle Cry no longer applies to Companions.
- Nagas are now beefier.
- Spore Lamp can now be used to whack someone.
- Sea now offers new types of fish.
- Crocus can now be found in the wild.
- Beehives now require a special resource to construct.
- Stackable items are no longer upgradeable.
- Leopard Leather is now classified as a leather-type resource and provides properties for crafted items.
- Rasimi Talisman Makers are open for business.

Fixed

- Added missing animation to Frenzy.
- Improved performance in settlements related to NPCs being unable to find a place to sleep.
- Fixed Metallic Berries bonus properties.
- Fixed Rapid Retreat passive sometimes not working correctly.
- Companion carry weight now correctly recalculates when finalizing a trade.
- Fixed Explosion ability tooltip.
- Fixed Burning Flames sometimes spawn on top of each other.
- Fixed World In Flames amplifier chance to spawn Burning Flames and bumped it to 25%.
- Pirates stop disappearing after sailing.
- Fixed missing image for Small Cauldron.
- Shooting arrows with abilities no longer change the materials used to craft them.
- Standing under a bush no longer allows Break to work on beings.
- Improved Ogre Citadel generation.
- Companions no longer get stuck bumping each other.
- Companions don't begin to consider themselves enemies once hit by another Companion.
- Companions don't gank on the player when a player attacks a companion.
- Fixed Hunter's Reduce Cooldown amplifier.

Modding

- Items, Abilities, Glyphs, Buildings, Skills, Passives, Amplifiers, World Locations, and Portraits tilesheets are no longer globally overridden by new mods, meaning the core_2 tile sheets are loaded for any mod that doesn't explicitly override them.
- Learning new recipes from the On Destruction component has been enabled.
- Multiple Tool Types can now be added from race passives.
- Fixed custom tool types not being added.
- Critical Hit buff and Damage from Missing Health ability properties are now supported in Ability Editor.

What's next?

I'll spend one more week on smaller features and bugs while also focusing on improvements to the building feature for the upcoming major update. A new civilization is also in the works, this time for the Savanna biome. The next two magic skills are still in the design phase, so I'm unsure which week we'll see them, but hopefully soon.

Check out our latest story about The Bravery of a Dwarf:

and the answer to the age-old question that's on everyone's mind - Where do the Elves Come From?
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The work continues. Enjoy the update,
Artur