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Soulash 2 v0.7.1 "Skill Mastery"

Soulash 2 EP 36 03/14/24
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Greetings fellow gods,

Today's update focuses on addressing your feedback and reported bugs, with the main addition being craftable skill books on level 44 of every skill that goes up to 50 to allow mastery of skills through your own pursuit of knowledge without needing a trainer.

There are also several improvements and tweaks, like canceling orders to deal with edge situations related to simulation, like the death of the crafter while they make your item with delivered precious resources.

Here's the full changelog:

Added

- Books that increase potential can now be crafted from skill level 44 and up. Once the recipe is unlocked, a new book may be written every 3 years.
- Added an option to cancel orders and recover resources.
- Experience gain from using resources when crafting and upgrading is now displayed before confirming. Hovering over the XP icon displays the affected skill.
- Added a tooltip to the Family Selection screen that described family benefits.
- Added a tooltip to the Character Creation screen that offers some details about the skill system and a recommendation for new players.

Changed

- While cooking multiple meat units, the cooking sound is not interrupted before being done, and the rest of the sound is disabled.
- Increased the chance to steal items and resources from families when robbing their stashes.
- Improved Rob action tooltip to indicate a Sneaking vs Hearing check performed for nearby entities.
- Improved visibility of item quality borders in equipment.

Fixed

- Fixed moving items to party members with more than 1 companion.
- Fixed Mycelium Pins recipe to be available in the building instead of crafting.
- Buildings in large towns no longer generate too close to the edge of the map, preventing entry.
- Player character no longer becomes a sibling with itself.
- Chaining Lunge no longer moves the character under the enemy.
- Fixed crash when attempting to upgrade an item that has already been salvaged.
- Fixed T-shaped ability targeting combined with range amplifier.
- Fixed message log about thorns damage.
- Fixed thorns damage dealt by enemies.
- Fixed Hit and Run ability sometimes not performing to the expected standards.
- Fixed Swap Places ability sometimes not working or causing the character to disappear.
- Fixed an issue where asking for a trainer would return an empty building name.
- Continue button no longer gets disabled when going back from character creation to difficulty selection.
- Companions correctly preserve their alternative weapons.
- Robbed items are correctly marked as stolen.
- Blinded archers no longer shoot at their normal range.
- Single-handedly ended the clone wars.

Modding

- Added cooldown property to the Craftable component, which can delay crafting multiple units of specific recipes. - Fixed issues with saving the Equipment component in Entity Editor.

Edit v0.7.1.1

- Milestone checks happen on loading a save game to enable new ones immediately.
- Fixed Agriculture and Armorsmithing book milestones.

Work on Hunting skill continues, and we've also settled on the next civilization that will rise on the world map in the upcoming weeks. Thank you all for offering your invaluable feedback, and I wish you all many more hours of fun.

Enjoy,
Artur