Following the feedback, I've updated the experience gained from crafting to include resource quality to promote crafting better items to advance rather than spamming trash and tackling some of the issues reported on Discord.
Here's the full changelog:
Changed
- Resource quality adds to the experience gained by crafting and upgrading, but not building. - Updated resource borders and name colors to reflect their quality. - Breastplate crafting time reduced by 70%. - Strawberries can be planted in the forest biome. - Gatherable Herbs Bush spawns in the wild instead of Herbs. - Improved glyphs for coal and peat moss to be more noticeable. - Candles are now stackable.
Fixed
- Fixed crash on companion death. - Fixed crash when using using Arrow Deflection on Thorn Spitters. - Fixed crash related to death in Hardcore mode. - Fixed the item ownership issue in special locations. - Fixed deconstruction action in own settlements. - Fixed an issue where ordering multiple stackable items at once would take only a single resource unit. - Live Moss can be used as a magic resource. - Yew Tree planting no longer causes immediate tree growth. - Wooden Spikes no longer block vision. - Wooden Doors and Shell Doors can be deconstructed in the owned region. - Fixed missing icon in crafting when a specific resource is required. - Fixed usable items like Clay Jugs not showing in the Crafting Screen for selection. - Fixed GUI issue in building menu related to scrolling and filtering.
Modding
- Fixed Block Light component not selecting correctly in Entity Maker.