Greetings fellow gods,
It's another great Thursday today, with some fun new content for Soulash 2. This time, I felt it was about time to add the second Dexterity combat skill to the game, and since Hunting requires the adventuring parties that will come with the next major update, the choice fell on Pole Fighting.
Pole Fighting is a skill that focuses on mobility and ranged melee attacks. It offers some new unique mechanics like dodging and has some powerful amplifiers and passives that can synergize well with other skills.
Here's the full changelog:
Added
- New skill: Pole Fighting.
- Added a tooltip describing the Movement Speed property in the Equipment Screen.
- Added Critical Damage entry in the Statistics section of Equipment Screen.
- Added options in graphics to disable wind and 3D effects.
- Added Bat Ranch to potential Mushmen buildings.
- Added more portrait backgrounds for Mushmen.
Changed
- Cotton and Raspberry Bush can now be planted in Grasslands.
- Bedroll bonus works from a backpack without the need to drop it on the floor.
- Werelions are now hostile against Rasimi.
- At least level 1 Mycelium and Mush Log is guaranteed in Mushmen settlements.
- Barley fields were added to the world's natural resources.
- Improved chances to build some Mushmen buildings.
Fixed
- Prowling Rabbit Ear can now be sold.
- When the player character is the best trainer, the ping on the map indicating the trainer's position no longer persists.
- Fixed Ring type targeting to not include extra tiles in the middle of the ring.
- Fixed assigned amplifier list in ability tooltips.
- Fixed an issue that caused basic resources to be added to items on the ground when returning to the region or reloading the game.
- Fixed Mycelium Wardens building name generation.
Modding
- Passive that disables the hunger and thirst unlocks the path distance on world map as well.
Next week we'll likely skip the update unless there's a need for some major bug fixes so we can focus entirely on the next major v0.7 release since March is almost upon us. If everything goes well, I'll prepare a preview next week to show you what's to come.
As always, thank you all for playing the game, reporting issues, and offering suggestions. I'm happy to see how much joy the game brings you all. A quick reminder that I'm available on Discord as always, so hop in if you would like to talk about the game.
Till next time,
Artur