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Soulash 2 v0.5.1 "Multi-Cooking"

Soulash 2 EP 19 12/14/23
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Greetings fellow gods,

Thank you all for supporting the game in its early form and offering time to provide feedback. As mentioned in the last hotfix, the game's development will continue in weekly updates every Thursday, with some exceptions that will be announced in advance. The roadmap for 2024 is coming in January, so make sure to hop on Discord to leave your suggestions and mark the ones important to you before then!

Below is the full changelog for today's update v0.5.1, mainly introducing multi-cooking, multi-salvaging, and multi-crafting (for stackable objects), also increasing the chances for more toolmakers in the world and construction trainers.

Added

- Added an option to repeat Production Actions (ex. Cooking) and Salvaging in equipment by holding alt key (can be remapped in Keymap).
- Added an option to craft and order multiple stackable items at once.

Changed

- Improved chances for NPCs to build Rasimi Trapmakers and Dwarven Engineers.
- Improved chances for NPCs to build Human and Bone Wraith Toolmakers.
- Move Speed bonus property from resources applies only to Boots.
- Changed portrait backgrounds for NPCs.
- Added Building menu hotkey to Keymap.
- Added bonus properties to some resources that didn't have them.
- Added woodcutting option to owlfolk tree.
- Dragon Bone is now stackable.

Fixed

- Fixed rare crashes related to history simulation.
- Fixed crash related to Gryphon.
- Magic Power, Hearing, Sneaking, Health Regeneration stacks from multiple resources used.
- Fixed Fit passive max health bonus.
- Candle item type changed to Resource so it may be used in crafting.
- Changed the chance for a treasure chest in Skavadda Village to guarantee at least one.
- Fixed and tweaked Move Speed and Attack Speed bonuses on resources.
- Fixed an issue with gold transfer in stash where it would cause item transfer due to clicks working under the popup.
- Fixed Duration amplifier.
- Fixed an issue where fishermen would attempt to catch fish despite not having carry capacity.
- Changed some building maps to add enough beds for NPC characters.
- Bakeries have Cooking Places instead of Smelters.