Greetings fellow gods,
Today, I have the final post-release hotfix for you. From here, I'll transition into more sustainable and substantial weekly updates on Thursdays.
Thank you all for sharing your passion for the game, your feedback, and your bug reports, I'm glad so many of you enjoy the game and see so much more potential in it to offer your time to improve it. Building such an ambitious game is very difficult, but it is my dream game, and I'm glad many of you started sharing it with me.
The following short-term goal will be to add multi-craft and multi-cook, and then I'll polish the modding tools, hopefully releasing them before the end of the year. There has been a lot of exciting work done by modders already, even without the tools, so I can't wait to enjoy some incredible community-built content.
Here's the hotfix changelog:
Changed
- Improved AI awareness of player character, causing them to remain aggressive longer.
- All leatherworking recipes that required Anvil or Tailor Workplace now require Workbench only.
- Tailoring Tool (scissors, needle) removed from Tailoring recipes, and Tailoring Workbench added to most of them.
- All Weaponsmithing recipes except early bone ones require Anvil.
- All Armorsmithing recipes require Anvil.
- Player character filtered out from "ask for trainers" results.
- Added tooltip when training to show how much more potential is available.
- Added training options to Human Soldier, Human Innkeeper and Bone Wraith Host.
Fixed
- Fixed rare crash on world travel.
- Fixed an issue during trading that would prevent sending heavy items to player settlement.
- Fixed an issue that would click the finalize trade button while the delivery method selection was active.
- Fixed doors in Sunken Palace and added more challenging enemies to the location.
- Fixed Crafting screen lock when item progress has been canceled too soon.
- Fixed Aspen Grove spawn in regions.
- Duplicated Fur Mantle on Leatherworking level 36 replaced with Fur Dress.
- Fixed Yew Tree spawning Yew Log instead of another Yew Tree after woodcutting.
- Fixes in elemental domains.
- Fixed an issue that would prevent NPC crafters from recognizing having workstations if someone stood on top of them.
- Fixed an issue that would keep the NPCs in their old profession when they had to move to food production.
- Fixed an issue where order crafting wouldn't continue while traveling the world map.
- Fixed an issue where items ordered and finished during world map travel would not be delivered when approaching the crafter.
- Tweaked bed count in elven buildings so they have a place to sleep.
- Added some missing descriptions.
Enjoy,
Artur
Edit:
Well, I said the last one, but I wouldn't let someone wait with a game-breaking issue. :)
v0.5.0.8 fixes a rare crash related to a dead crafter attempting to finish an item.