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Soulash 2 Hotfix v0.5.0.3 & v0.5.0.4

Soulash 2 EP 15 12/06/23
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Greetings fellow gods,


This hotfix improves on world traversal to help with issues where you might get stuck by disabling the lock on level 4 starvation/dehydration on High Fantasy mode, as well as changing the movement on a world map to only allow moving until the next starvation/dehydration level at once, changing the color of the movement path to indicate the potential issue and changing the double click on the move only to work if the click is performed on the last tile of the calculated path to help with the accidental misclicks.

Additionally, it introduces a critical fix for the issues related to elf towns being overridden with one room and no exit and dwarven settlements spawning new buildings without carving corridors.

Until the end of the week, I'll release hotfixes daily to deal with the most pressing issues, so there will be no regular weekly update tomorrow. We will resume next week.

See full changelog below:

Changed

- On High Fantasy mode level 4, starvation and dehydration do not stop from moving on the world map.
- While traveling on the world map, the max travel range at once has been reduced to the next gain of dehydration or starvation, whichever is higher.
- While having starvation or dehydration, the path on the world map is colored to indicate the growing danger.
- The player character doesn't move on the world map unless the click confirmation is performed on the final tile of the calculated path or the "move to region" button is selected.
- Families keep at least 5 resources they possess to trade with players instead of selling almost everything to the settlement.

Fixed

- Fixed an issue that could cause the elven trees to be overridden when a new building was created after the region was generated.
- Fixed an issue in dwarven settlements where new buildings would be created without carving the corridors after the region was generated.
- Armorsmithing milestone level 39 changed duplicate Ancient Shield to Scale Bracers.
- Fixed critical hit chance bonuses on items and resources.

Edit for v0.5.0.4

- Fixed crash related to swarming NPC crafter with orders for items they can't possibly carry.