A final demo update is upon us, it's now just 4 days till Early Access begins, and I've been hard at work with the final tests, fixes, and balancing passes. I hope you're excited to delve into more difficult locations, I've updated the Steam page with some new screenshots and gifs if you want a little sneak peek of what's awaiting you on Monday.
Aside from tweaks and fixes the main addition is the ability to favorite NPCs to have an easier time remembering great trainers and crafters.
See the full changelog below:
Added
- Added an option to mark NPCs as favorites to keep them on top of the list in the Knowledge Screen. - Added information to the world tile description informing if there's a river there.
Changed
- When the player character is selected and attempts to use a damaging ability, the selection is cleared with a warning. - Ability Amplifier increasing ability range applies only to ranged abilities. - Resources acquired after a delay, like Apples or Milk, now progress while the player is not in the region. - Banana, Coconut, and Date Palm can't be cut using woodcutting but serves as a food source that can be gathered repeatedly. - Claiming region doesn't provide experience after level 1 Construction. - Dragging objects doesn't provide experience after level 5 Athletics. - It's now possible to knock enemies off to lower z-levels. - When applying weight reducing resources to items, the minimum weight of an item is set at 0.1. - Removed legacy unarmed attack from Equipment Screen tooltips. - Changed the looks of some trees to make them easier to identify. - Tiles of maps below z-level 0 are no longer visible if they have a roof. - Changed how music and sound sliders work so that master volume controls both by percentage set. - Spider's Silk is now used in Velvet production. - Fox Fur provides nature resistance on armors. - Orchid Nectar is now a liquid source. - Slopes can now be deconstructed. - Increased sight range for Baboons. - Improved the chance for constructing a strictly ordering service buildings in settlements during history simulation. - Increased value of Honey.
Fixed
- Marked and disabled crafting recipes in ordering when NPC doesn't have access to the necessary workstation or tool. - Fixed an issue where true damage would destroy rivers and ponds. - Fixed an issue that sometimes prevented changing or assigning resources when upgrading items. - Disabled walking to target using default action shoot and ranged production actions like fishing. - Fixed an issue with special location icons sometimes showing too far from the location. - Added information on the equipment screen that most actions won't work during world travel. - Fixed an issue that would cause the right side of the weapon tooltip to not display on the Skills screen recipes list. - Fixed inability to select default movement keys in Keymap. - Fixed the Fill Container action performed from the Equipment Screen. - Fixed an issue with some bows that would not play shooting animation and hide arrows. - Fixed max health recalculation after receiving and dropping the Weaken Body debuff. - Fixed roofs in Rasimi settlements. - Fixed stairs up in dwarven guards building. - Fixed firewood sometimes not stacking together. - Fixed NPCs spawning on doors without opening them. - Fixed one Rasimi building having an invalid rope ladder placed. - Fixed lighting and extinguishing action performed on items on the ground. - Fixed an issue where crafting didn't start properly while the player moved. - Fixed an issue that would prevent using the look action on a higher z-level. - Fixed the lack of a Spinning Wheel in one of the dwarven tailor buildings.
Edit: Hotfix 0.4.6.1 fixes crashes related to pickpocketing and AI fishing.